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Magic The Gathering Dragon's Labyrinth 15-card booster pack (ITA)

Magic The Gathering Dragon's Labyrinth 15-card booster pack (ITA)

ATTENTION!! WAREHOUSE FINDS. THE ENVELOPES MAY HAVE DEFECTS. FEW PIECES AVAILABLE, ARTWORK OF THE ENVELOPE RANDOM PRODUCED IN ITALIAN LANGUAGE The Dragon's Labyrinth is the great secret that Jace spent so much time on during his time on Ravnica. Now the riddle is solved, thanks to the Izzet and their Niv-Mizzet leader, Dracogenius. A certain Ral Zarek, a young high-ranking Guild mage, used Jace Beleren's notes (and the help of his assistant Skreeg) to understand that at the end of the...
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ATTENTION!! WAREHOUSE FINDS. THE ENVELOPES MAY HAVE DEFECTS.

FEW PIECES AVAILABLE, ARTWORK OF THE ENVELOPE RANDOM

PRODUCED IN ITALIAN LANGUAGE

The Dragon's Labyrinth is the great secret that Jace spent so much time on during his time on Ravnica. Now the riddle is solved, thanks to the Izzet and their Niv-Mizzet leader, Dracogenius. A certain Ral Zarek, a young high-ranking Guild mage, used Jace Beleren's notes (and the help of his assistant Skreeg) to understand that at the end of the labyrinth, in the forum of Azor, lies a incredible power. . It's unknown what exactly this power is, but we can expect it to be pretty impressive.

The Implicit Labyrinth itself was created by one of the initiators of the original guild pact, Azor I. and was intended to serve as a peaceful remedy for a time when the guild pact no longer exists. That time has come and so manifests the Labyrinth, made up of mystical paths of Mana and leylines, which drag through the city, particularly through the ancient guild gates, which house Magic itself.

Niv-Mizzet takes advantage of Ral Zarek's discovery by starting a competition. Each of the ten guilds must then send a champion onto the transguild walk from where she can try to solve the labyrinth's puzzle.

Of course, for this they have to invade other guilds and likewise are those who are only marginally interested in supporting someone else, as the prize is quite compelling. To quote Niv-Mizzet: "One being... will rule the guilds of Ravnica."

It is not surprising that the ten guilds delegate their best warriors:

Azorius: Lavinia of the Tenth

Boros: Tajic, Blade of the Legion

Dimir: Mirko Vosk, Mind Drinker

Golgari: Varloz, the Scarred

Gruul: Ruric-Thar, the Untamed

Izzet: Melek, Izzeth Hero

Orzhov: Teysa, envoy of the ghosts

Rakdos: Exava, Rakdos Blood Witch

Selection: Emmara Tandris

Simic: Vorel of the Hull Clade

Who wins this strange competition and what danger lies behind the ancient guild gates? These two questions must be answered, as well as who will rule Ravnica in the end. After all, neither Niv-Mizzet nor Ral Zarek are known for their honesty, and as the people who first discovered the Labyrinth, I would be very surprised if they didn't have an ace up their sleeve.

And then there's Jace, of course. Jace Beleren not only spent his time on Ravnica examining the Labyrinth, but also freed his old friend Emmara from the hands (and teeth) of Mirko Vosk. Therefore he had to clash with other champions of the guild, in particular Exava, a Rakdos Blood Witch. She came close to defeating Jace several times. Her last rescue, Mr. Beleren, owes it to none other than Lazav, lord of House Dimir, whose plans are as mysterious as Lazav himself (?) And so we too can be excited about the role that Jace will have to play.


License
MAGIC: THE GATHERING
Type
Booster Pack
Genre
Carte da Collezione
Suggested age (min)
13+
Language
Italian
In preordine
No
Immediate availability
No
Universe
VIDEOGIOCHI
Expansion
LABIRINTO DEL DRAGO

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