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TDS: No man's land
TDS: No man's land
TDS: No man's land
TDS: No man's land

TDS: No man's land

Manipulate the complicated politics of King's Landing in the unpredictable power struggle of Game of Thrones: No Man's Lands! In this fast-paced card game, you take charge of your House as one of nine conspiratorial characters. You'll use your influence to attract new allies to you, but you'll need to share them with your neighbors, so be careful: even your closest companions may be loyal to others. “Either you win or you die.” Conspire to gain control as a celebrated hero or villain of Westeros....
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€28.70 Tax included €32.99 Advised price Save -13%

 

Manipulate the complicated politics of King's Landing in the unpredictable power struggle of Game of Thrones: No Man's Lands!
In this fast-paced card game, you take charge of your House as one of nine conspiratorial characters. You'll use your influence to attract new allies to you, but you'll need to share them with your neighbors, so be careful: even your closest companions may be loyal to others.

“Either you win or you die.”
Conspire to gain control as a celebrated hero or villain of Westeros.

“I warned you not to trust me…”
Forge cunning alliances and betray your friends when the time comes.

"Winter is coming."
As the seasons unfold, new event cards introduce deadly threats.

During a game of Game of Thrones: No Man's Lands, each player takes control of one of the main characters from George R.R. Martin A Song of Ice and Fire.
Players spend their cards to influence a host of allies from the novels and rally them to their cause. However, each player must be careful: whoever sits to his right and to his left is essential for his victory but can also stab him in the back.

Each leader has two councils, one to his left and one to his right. A leader's small council is the council that has the lower power of the two councils.
At the end of the game, the leader with the most powerful small council wins.
This means that leaders have incentives to collaborate with their neighbors… up to a certain point. A leader gains no benefit from making one of his councils too strong relative to the other. On balance, each leader still needs to act in their own best interests to keep their councils relatively balanced, so that their inner council maintains the highest possible value.


Exit date:0000-00-00
Game Type:Basic game
Target Customer:Expert
Age:14 YEARS
Number of Players:3 to 6
Duration:90 min
Study:Fantasy Flight Games
Tongue:Italian


License
GAME OF THRONES
Suggested age (min)
14+
Target cliente
Expert
Durata
90 min
Language
Italian
In preordine
No
Immediate availability
No
Universe
CINEMA & SERIE TV

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